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A hobbyist game developer from Bangladesh. These days I am less active here :3 please follow my work anywhere else it is convenient for you :3

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Minimum viable product for a trading card game

I haven't made it yet. I have a few concepts that I am testing out. Its for a side content within a larger game I am working on. Hence wanted to use Heartstones as a an example so that we can all still talk about it and get the jist of what the bare minimum could be.

Minimum viable product for a trading card game

Thanks pianotm.

For everyone else. A minimum viable product as I understand it is a demo that is good enough and complete enough in itself to be sold.

Designing for odds and ends such as size of the world map etc.

author=grindalf
So you have 20+ quests with that kind of timeframe that gives time to travel to the next location and storyline bits in between to get you up to the 20+ hour mark.


Thank you for your reply grindalf. But I am not sure what you mean by this last line.

With 25 quests and a minimum of 15mins spent on each it should take the player roughly 6.25hrs to do all the main quests except for the final quest.

13.75 hrs will need to be filled by everything else for the 20 hour mark.

This is what I understood.

Minimum viable product for a trading card game

What would be the minimum viable product for any trading card game?

We can talk in terms of Heartstones if it makes the conversation easier. What would be the minimum viable product for Heartstones?

Designing for odds and ends such as size of the world map etc.

Thanks Darken. This is a good starting point for this discussion.

Pitch:
Overhead 2D real time action open world game.

Quests:
The quests (the main ones at least) is part of the main story. Quests don't have to been done in order. But every main quest has to be done to reveal the final quest. Every quest has some sort of quirk or novelty to them, ie: finish in x amount of time. As of right I have listed 25 such quests.

I am trying to make something very odd in my own opinion, along with the lack of experience, and I am finding it difficult to draw conclusions from other game references for some of its parts. Side content apart from the quests listed above will take significantly longer to complete then the quests on the main story line.

Also working on this without any deadlines.

Some variables I can come up with are,
*the number of quests on the main storyline
*the time I would prefer each quest to last for
*the number of hours I want out of each side content

Designing for odds and ends such as size of the world map etc.

I have been working on a game since February/March of this year. Its wayy above my pay grade. Done with a lot of the the basic foundations on Unity, such a speech system, combat system, save/load system, screen transition system etc. Recently I have been struggling with some odds and ends.

How many over world assets do I need?
How big should the map be?
How many quests should each area contain?
How many different types of terrains should I have?
and the list goes on and on.

The only method I can think to resolve these issues is just to make a quest or two, some of the world map, and just get a feel for it. Thought it might turn out to be fruitful to understand how others (all of you!) prefer to work and decide on these details.

Thanks in Advance.

Where or how to learn game development management?

Or at the very least how do you manage your game development when scope of the team or the game itself or both is too big to trust scribbled notes and memory to make sure everyone understand everything as it was meant to be and everything is made or developed as it was meant to be.

Such as CSE (anything IT related I imagine) has Software Engineering, UML and what not to make large scale projects more manageable.

Hobby to Profession, Looking for success stories

I hope all these advice stays somewhere in the back of my head when it comes time to use them. Life is not particular hard, albeit tiring, so much to consider :/

Hobby to Profession, Looking for success stories

There are no paid interns in the country :3

Hobby to Profession, Looking for success stories

Really? Thanks :)